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Armor Penetration Calculator War Thunder

Armor Penetration Formula:

\[ Penetration = f(Velocity, Angle, Caliber) \]

m/s
degrees
mm

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1. What is Armor Penetration Calculation?

Armor penetration calculation determines a projectile's ability to penetrate armor based on velocity, impact angle, and caliber size. In War Thunder, this calculation is crucial for determining weapon effectiveness against different armor types.

2. How Does the Calculator Work?

The calculator uses the armor penetration formula:

\[ Penetration = f(Velocity, Angle, Caliber) \]

Where:

Explanation: The formula accounts for the relationship between projectile characteristics and armor penetration capability, with angle affecting the effective armor thickness.

3. Importance of Penetration Calculation

Details: Accurate penetration calculation is essential for tactical decision-making in War Thunder, helping players choose appropriate ammunition and aim for vulnerable spots on enemy vehicles.

4. Using the Calculator

Tips: Enter projectile velocity in m/s, impact angle in degrees (0-90), and caliber in mm. All values must be valid positive numbers.

5. Frequently Asked Questions (FAQ)

Q1: How accurate is this calculator compared to War Thunder's actual mechanics?
A: This provides a simplified calculation. War Thunder uses more complex algorithms considering armor type, projectile composition, and other factors.

Q2: Why does impact angle affect penetration?
A: Angled armor presents more effective thickness to the projectile, reducing penetration capability according to trigonometric principles.

Q3: What are typical penetration values in War Thunder?
A: Penetration values vary widely from 20-30mm for small caliber weapons to 200-300mm+ for large caliber anti-tank guns.

Q4: How does velocity affect penetration?
A: Higher velocity generally increases penetration, as kinetic energy increases with the square of velocity.

Q5: Are there different penetration formulas for different ammunition types?
A: Yes, AP, APCR, HEAT, and other ammunition types have different penetration characteristics and formulas in the actual game.

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